Technical Artist & Art Generalist
Projects
Here is a history of the professional projects I have had the privilege of working on :-)
SMG Studio - Moving Out 2 (2023)
Jan 2021 - Present
Senior Technical Artist
As the leading Technical Artist on the project, my responsibilities include:
-
Designing a unique 3D Asset Pipeline and Workflow
-
Management of Unity Project, 3D Artists’ files, etc.
-
Managing & organising a medium-sized team of artists
-
Writing new, highly stylised Shader Family/Library
-
Editor scripting in Unity C# & Blender
-
Real-time Scripting for Networked and Client behaviours
-
Working closely with A.D. on Visual Development and Direction
-
Collaborating with A.D. to develop Style Guide
-
Material and texture creation
-
3D Modelling, VFX, Rigging, & Animation
Paper House - Wood & Weather (TBC)
April 2022 - Present
Technical Artist
-
Working closely with A.D. on Visual Development
-
Designing a unique 3D Asset Pipeline and Workflow
-
Creating a standardised Library of Shaders to be used for all 3D assets
-
Unique realtime weather, lighting, and time-of-day systems and accompanying VFX & graphics
-
Realtime & Editor programming in Unity C#
Little Pink Clouds - Letters To Arralla (TBC)
Feb 2021 - Present
Lead Technical Artist
-
Working closely with A.D. on Visual Development & Style Guide
-
Designing a unique 3D Asset Pipeline and Workflow
-
Creating a standardised Library of Shaders to be used for all 3D assets
-
Unique & stylised lighting, VFX, and graphics
-
Technical asset management
-
Realtime & Editor programming in Unity C#
-
Tools development in Blender & Unity C#
SMG Studio - RISK: Global Domination (Ongoing)
Nov 2020 - Jan 2021
Technical Artist
-
Designing a new, unique 3D Asset Pipeline and Workflow
-
Creating a new standardised Family/Library of Shaders to be used for all new 3D assets
-
Updating and improving stylised lighting, VFX, and graphics
SMG Studio - Sp!ng (2021)
Dec 2020 - Jan 2021
Art Generalist
-
Creating 2D sprites and animations for background, obstacles, player
-
Implementation of art assets into existing systems
SMG Studio - Moving Out: Movers in Paradise (2021)
Apr 2020 - Jan 2021
Technical Artist, 3D Animator, 3D Generalist
-
Character & Creature Animation in Blender
-
Environmental & Set-Piece animations
-
Rigging and Skinning in Blender
-
VFX, Particle Systems, & Shaders for Characters & Environments
-
Concept Art and illustration
-
Character & Environment 3D models and implementation
SMG Studio - No Way Home (2021)
Mar 2020 - Aug 2020
Technical Artist, 2D Animator, VFX
-
2D Character rigging & skinning in Unity/Photoshop
-
2D Rigged Character animation (emotions, reactions, dialogue chatter)
-
2D Frame-by-frame animation
-
Custom Shaders, VFX, scripting, and implementation for Art assets
SMG Studio - Moving Out (2020)
July 2019 - June 2020
Technical Artist, 3D Animator, Art Generalist
-
3D Character animation (locomotion, emotions, reactions)
-
Environmental & Set-Piece animations
-
3D Rigging and Skinning in Blender & Maya
-
VFX, Particle Systems, and VFX Shaders for Shaders and Characters
-
Materials, Textures, & environmental Shaders
-
Character & Environment 3D models