top of page

Projects

Here is a history of the professional projects I have had the privilege of working on :-)

SMG Studio - Moving Out 2 (2023)

Jan 2021 - Present

Senior Technical Artist

As the leading Technical Artist on the project, my responsibilities include:

  • Designing a unique 3D Asset Pipeline and Workflow

  • Management of Unity Project, 3D Artists’ files, etc.

  • Managing & organising a medium-sized team of artists

  • Writing new, highly stylised Shader Family/Library

  • Editor scripting in Unity C# & Blender

  • Real-time Scripting for Networked and Client behaviours

  • Working closely with A.D. on Visual Development and Direction

  • Collaborating with A.D. to develop Style Guide

  • Material and texture creation

  • 3D Modelling, VFX, Rigging, & Animation

1500x500_edited.jpg

Paper House - Wood & Weather (TBC)

April 2022 - Present

Technical Artist

  • Working closely with A.D. on Visual Development

  • Designing a unique 3D Asset Pipeline and Workflow

  • Creating a standardised Library of Shaders to be used for all 3D assets

  • Unique realtime weather, lighting, and time-of-day systems and accompanying VFX & graphics

  • Realtime & Editor programming in Unity C#

header.jpg

Little Pink Clouds - Letters To Arralla (TBC)

Feb 2021 - Present

Lead Technical Artist

  • Working closely with A.D. on Visual Development & Style Guide

  • Designing a unique 3D Asset Pipeline and Workflow

  • Creating a standardised Library of Shaders to be used for all 3D assets

  • Unique & stylised lighting, VFX, and graphics

  • Technical asset management

  • Realtime & Editor programming in Unity C#

  • Tools development in Blender & Unity C#

FAgRBrVVEAYLcDO.jpg

SMG Studio - RISK: Global Domination (Ongoing)

Nov 2020 - Jan 2021

Technical Artist

  • Designing a new, unique 3D Asset Pipeline and Workflow

  • Creating a new standardised Family/Library of Shaders to be used for all new 3D assets

  • Updating and improving stylised lighting, VFX, and graphics

risk-social.jpg

SMG Studio - Sp!ng (2021)

Dec 2020 - Jan 2021

Art Generalist

  • Creating 2D sprites and animations for background, obstacles, player

  • Implementation of art assets into existing systems

sping.png

SMG Studio - Moving Out: Movers in Paradise (2021)

Apr 2020 - Jan 2021

Technical Artist, 3D Animator, 3D Generalist

  • Character & Creature Animation in Blender

  • Environmental & Set-Piece animations

  • Rigging and Skinning in Blender

  • VFX, Particle Systems, & Shaders for Characters & Environments

  • Concept Art and illustration

  • Character & Environment 3D models and implementation

Moving-Out-Movers-In-Paradise-Logo-1024x534.jpg

SMG Studio - No Way Home (2021)

Mar 2020 - Aug 2020

Technical Artist, 2D Animator, VFX

  • 2D Character rigging & skinning in Unity/Photoshop

  • 2D Rigged Character animation (emotions, reactions, dialogue chatter)

  • 2D Frame-by-frame animation

  • Custom Shaders, VFX, scripting, and implementation for Art assets

nowayhome.png

SMG Studio - Moving Out (2020)

July 2019 - June 2020

Technical Artist, 3D Animator, Art Generalist

  • 3D Character animation (locomotion, emotions, reactions)

  • Environmental & Set-Piece animations

  • 3D Rigging and Skinning in Blender & Maya

  • VFX, Particle Systems, and VFX Shaders for Shaders and Characters

  • Materials, Textures, & environmental Shaders

  • Character & Environment 3D models

moving-out-switch-hero.jpg
bottom of page